To play any difficulty mode for this game, you don't need to log in or pay for the game. It’s completely free and always will be. The purpose is to get familiar with the Shahr-i Sokhta board game and simply have fun.
The game is playable on all platforms.
It helps you understand and follow the ancient rules, giving you a glimpse of how it might have been played 4,700 years ago.
This is the oldest known version, possibly the origin, of the game of twenty.
It features complete sets, with each player controlling 12 pieces that race and fight across 12 spaces.
We don't offer customized versions; the aim is to help you learn and become familiar with the rules.
Version 3
Enhanced AI, User Interface, and New Skilled Difficulty Level
NORMAL | Learning
Play against the AI, which presents a solid challenge without being overly difficult.
It’s a slightly balanced experience, best for learning, and the dice can be a bit in your favor. Once you master and understand the strategy, you can move to skilled mode.
SKILLED | Advanced
This mode will skill you up a bit. AI will play more strategically in this mode.
We believe this is the best and most reasonable challenge, and it's enjoyable. The best advice: act fast!
CHALLENGE | Frustrating
The AI ramps up its tactics in this mode. It will plan ahead, adapt, and do whatever it takes to avoid defeat (including the dice challenge).
However, victory is still possible if you plan carefully, set your strategy wisely, and take calculated risks.
Good luck, and remember: victory favors the prepared!
Main | 20xRunner |
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Only move forward | Can Only capture Main | Compulsory move |
Blockers | 2xIdeal for capturing |
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Only Active when roll number 3 | Can Only capture Main | Optional move |
Blockers | 2xIdeal for blocking |
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Only Active when roll number 3 | Can Only capture Main | Limited optional move |
Safe | 3x |
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Main are safe | Get Extra throw | Fixed position |
You need to make smart moves in this game, but you don't have to rush. The game will teach you how to play as you go.
The goal is to navigate all your 10 pieces around and off the board before your opponent and get all your pieces to the finish line to win.
You move your pieces along the board, rolling a four sided rectangular die to decide how far you go. You can kick out your opponent's pieces, if you land on a special space/rosette, your piece is safe and you get an extra throw. Unlike the royal game of Ur version, you have two extra pieces
that can block your opponent's moves. They become active when you roll a three. The best way to understand the rules is to play them yourself.