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Play Workshop Production Ceremony AI Reconstruction Rulesets Exhibition Facts

The Shahr-i Sokhta Board Game © ™
A Game That World Must Know About
Under The Game Intelligence publication rights



The Shahr-i Sokat Game

The Discovery
with scholarly rulesets

So far, more than 100 of these types of ancient intellectual games have been discovered in the Middle East with different patterns, shapes and materials such as wood, clay and stone. In the ancient times, intellectual games of twenty houses were of interest to everyone and they played this game in every culture and it was not specific to one culture.

The Oldest Complete Board Game
In the ancient cemetery of Shahr-i Sokhta in Sistan, a remarkable discovery was made within grave number 731, an ancient game that represents the oldest complete collection of its kind found to date. While it's important to note that this isn't the world's first or oldest board game, it stands as the oldest complete board game ever discovered so far, meaning that it includes a set with all known pieces and dice, dating back approximately 4,600 to 4,700 years. Some historians believe that the El-Mahasna game set from Egypt, dating back to 3500 BCE, could be the oldest, though the set doesn't have dice, and we're unsure of the exact type of game, whether it's complete, or if it's even a game at all. However, there are only two game sets that we know for sure are complete: The Royal Game of Ur and the Shahr-i Sokhta board game. Both of these have strong historical evidence backing them. The Shahr-i Sokhta game is probably 100-200 years older than the Royal Game of Ur, as it was more localised. On the other hand, the Royal Game of Ur was found in a royal tomb, meaning it was not as localised. We know that the game was introduced from the east (southeast Iran or India) to the west. Still, both games come from the same general time period.

A New History
What sets the Shahr-i Sokhta game apart is being the earliest known example of a 20-square game with a complete set. This makes it an invaluable resource in understanding the history and evolution of board games and it has the potential to reshape the history of board games. This is the only board game in history before chess where each piece has its own meaning. It is considered to be the ancestor of chess and backgammon. For the first time, the game board was reconstructed and introduced with scholarly rulesets that likely they have been played during that era. The scientific paper was written by Sam Jelveh from the University of Essex, School of Computer Science and Electronic Engineering and Dr. Hossein Moradi, Supervisor of residential area excavation at Shahr i Sokhta.

Credit: Video by Mohammad Reza Rokni (Artist)


Official Ceremony

On November 6th, 2023, an official ceremony was held at the National Museum of Iran to unveil the Shahr-i Sokhta game. In that ceremony, the decoding and reconstruction of the ancient game of Shahr-i Sokhta was discussed.

The Shahr-i Sokat Game

The Game With Barcode
The Game Set
The Shahr-i Sokhta board game is housed in the National Museum of Iran, within the Museum of Ancient Iran department. Visitors can either scan the game to play it digitally or play the physical game in the museum's workshop. The complete set of 27 pieces in their current condition.


Credit: Photos taken by Dr Rohama Bordbar

Exhibition

Exhibition - When Myth Becomes History (In Italy)
The Game of 20 (Il Gioco dei 20)

The Game of 20 Italy

The latest research from the UNESCO Bronze Age site is featured in a premier Italian photographic exhibition. The exhibition was open to the public from July 13 to 28, 2024, at the Monastery of the Olivetani in Lecce, titled "Shahr-i Sokhta: When Myth Becomes History." With 141 photos, explanatory panels, and a detailed reconstruction of the latest scientific evidence, the exhibition retraces, in an Italian premiere, the stages of the studies conducted on the UNESCO site. The Game of 20 was also one of the 141 scientific research panels displayed. Panel number 42 briefly describes the type of game, the meaning of each piece, and the ancient rules.


Workshop In Cambridge, London and Tehran

Waterstones - Cambridge 2023

For the first time, the ancient game of the Shahr-i Sokhta was introduced and played in the famous library in the city of Cambridge.

The Shahr-i Sokat Game In Cambridge

Bergamot Cafe - London 2023

Introduced and played exclusively in London 2023.

The Shahr-i Sokat Game In London

National Museum of Iran - Tehran 2024

Introduced and played for 14 days

The Shahr-i Sokat Game In Tehran

Naroon - London 2024

Introduced and played exclusively in London 2024.

The Shahr-i Sokat Game In London

Credit: Photo taken by Elias Hakim


TThe scientific paper help AI
The Base Plausible Rule is introduced in the scientific paper

A Cambridge-based company, The Game Intelligence, uses a scientific paper about the Shahr-i Sokhta board game to help AI understand ancient board games in general. The DeepTGi application employs a machine learning model to uniquely identify, analyse, and simulate ancient rules. The model is trained with unique and rare data that can accurately identify any fraction and also uses complex iconography for game pieces, enabling further analysis of the objects. The application is simple to use, with its main and only focus being ancient board games, and the results are straightforward and to the point.

A physical board game needs a physical experience.
As the game of 20 isn't culturally specific, we can never know for certain how it was first introduced and played. The most important aspect is understanding the game pieces and the game as a whole. We should not limit ourselves to a single rule; many rules can be introduced based on scientific research that identifies the meanings behind the game pieces. AI can suggest possible rules, but these are not necessarily the ones the game was played with in ancient times, as it's impossible to determine the exact rules. Moreover, AI is not introducing revolutionary ideas. Instead, AI can help choose a more plausible rule that is enjoyable to play and will take into account factors such as geographical area, available historical data, and other aspects to suggest rules. For other games, AI can help understand unknown ancient board games. When introducing ancient rules, we should consider both historical evidence and the game’s playability. TGi believes AI should focus more on understanding the ancient game in general, rather than trying to understand exactly how ancient board games were played or how pieces were moved, as we already have a good understanding of the general idea and gameplay. The scientific paper written by Sam Jelveh and Hossein Moradi uses available historical evidence, and the game closely resembles the Royal Game of Ur, as both were played during the same period. The suggested rules introduced in the scientific paper are computer-simulated, enjoyable to play, and represent the first scholarly ruleset. Another important aspect is that, as board games are physical objects, the experience of two humans playing is different from two AIs playing together. The feeling and experience are not comparable. The scientific research on Shahr-I Sokhta used real playtest surveys to analyse and validate the game.


Scholarly Rulesets
Complex to look at, but easy to play

Once we understand and analyse the full game set, along with the meaning of each piece and the supporting historical evidence, we can begin to introduce the first plausible ancient rules among several possible interpretations. These rules should make the game playable, engaging, and easy to follow, while still aligning with what we know from history. After all, we are talking about a game from 4,700 years ago. At the same time, we know that this variant features unique pieces and is not a simple race game compared to other ancient board games. We are looking at a phenomenal board game that remained unknown for half a century, and it is already beginning to reshape the history of board games.
The Shahr-i Sokat Game

In 1952, H. J. R. Murray, in A History of Board Games Other Than Chess, noted that very early games typically featured simple orthogonal movements, often limited to a single step. These early games usually used identical pieces of equal value, played on a variety of board shapes. Based on this, we can assume that most ancient board games were generally simple, with limited movement. Diagonal movement, for example, may not have been commonly used. However, the Shahr-i Sokhta board game stands out. It is not an ordinary board game from the ancient world. It features 27 geometric pieces played on a circular board, unlike the more common square-shaped boards. At the same time, it is still the same kind of game at heart, simple in concept but offering depth through strategy and design.

The Orthogonal and Diagonal Movement
We cannot say for certain that all ancient board games used only orthogonal movement. There were no universal rules for how pieces moved. Different variants existed, and the possibility that some games allowed diagonal movement is just as high as those that used orthogonal movement. However, all movements likely remained simple and were limited to a single step.

In 1960, R. C. Bell, in Board and Table Games from Many Civilizations, suggested adding diagonal movement to the ancient game of Alquerque. Similarly, in 1982, Edward Falkener introduced diagonal movement for Ludus Latrunculorum.

Introducing diagonal movement in the Shahr-I Sokhta board game, especially with its variety of pieces, is historically plausible and makes the gameplay more dynamic and easier to follow.

The Special Number and Decision Making
Historical evidence suggests that in some ancient games, certain pieces could only move when a special throw was made. To keep things simple, the same special throw can be used for both blocker pieces in this game. This adds a layer of strategy without overcomplicating the rules. Allowing a special number to trigger movement and letting the player decide which piece to move makes the game more strategic, more enjoyable, and still easy to play.

Position of the Blockers
The most logical way to set up the blocker pieces is at the starting area of the board, with each piece facing its opponent, similar to the setup in chess. The limited movement of these pieces gives players the opportunity to strategically delay the opponent's progress. With the addition of diagonal movement and the special throw mechanic, players gain more options and can plan more carefully how and when to move their pieces, all within a simple and accessible gameplay format.

Race Strategy
We know that this game is primarily a race strategy game, but it also contains elements of warfare. The overall structure and gameplay are reminiscent of Backgammon, Ludo, Snakes and Ladders, and Chess. It was likely this game that evolved over time into many of the classic board games we know today. Its combination of movement, strategy, and confrontation marks it as a foundational ancestor in the history of board gaming.

Upright or Flat
Originally, the game pieces were placed flat on the board, even though they were wide enough to stand upright. In the digital version of the game, we display them standing upright to present the pieces with pride and to highlight their unique design.

Time
It’s important to consider the game's length. Based on what we know, these ancient games typically lasted less than an hour. On average, the game should take no more than 30 minutes.

Start & Finish
With the Shahr-i Sokhta board game, we can be fairly certain that the start and finishing points are the head and tail ends of the board. Players have twelve pieces and twelve spaces to compete over.


Setup and Gameplay Summary

The Very First Version

Only 6+1 copies were initially scientifically reconstructed by a British family business in England. The videos below show it being played on the very first scientific reconstruction of the game in the world for study. The size, look, and feel closely resemble the original copy from 4,700 years ago, and the entire set is made from Sissoo wood.

Setup

Gameplay Summary


AI Deep Dive Podcast

Thanks to Ramón Torrente for this AI-generated podcast about the Shahr-i Sokhta board game based on The scientific research.

Credit: Photos in video taken by Elias Hakim


Production

The physical copy available to order worldwide with the best quality, meeting museum standards. Please note that we are selling hand-made life-size game sets with ancient rules derived from recent scientific research. When you purchase it, Please look for the TGi ( The Game intelligence) Approval card inside the box, which indicates that the entire set, including the rules, is authentic and scientific.

The Shahr-i Sokat Game

New Batch Coming Soon


Digital Game

The Game of 20 Origin: The Shahr-i Sokhta board game is a strategic race game. The goal is to navigate all your pieces around and off the board before your opponent. You can also capture your opponent's pieces by landing on them. You can only play against AI.

The game helps you understand and guide the ancient rules and how the game might have been played 4700 years ago. It’s the oldest version, possibly the origin, of the game of twenty, with all complete sets, and each player has 12 pieces to race and fight in 12 spaces. The best way to understand the rules is to play them yourself.

The Base Plausible Rule
Several ancient rules can be suggested based on recent scientific studies, and we now have a good understanding of the meaning of each piece and their classification. The suggested rule, which is scholarly, is supported by historical evidence. It's fun to play, and purely based on historical evidence and the game’s playability. As we now understand the whole game set and their pieces, we can be creative and suggest even more complex and fun rules in the future. Why not? The scientific paper written by Sam Jelveh and Hossein Moradi uses available historical evidence, and the game closely resembles the Royal Game of Ur, The suggested rules introduced in the scientific paper are computer-simulated, enjoyable to play, and represent the first scholarly ruleset. Another important aspect is that, as board games are physical objects, the experience of two humans playing is different from two AIs playing together. The feeling and experience are not comparable. The scientific research on Shahr-i Sokhta used real playtest surveys to analyse and validate the game.

Enjoy the first plausible scholarly rulesets! Play | Rules


Help children and young adults

Our last workshop in London donated all profits to The Popli Khalatbari Charitable Foundation (PKCF) to help children in Sistan, a registered charity (UK Charity Registration No: 1067931). The mission of PKCF is to bring hope and opportunity to disadvantaged children and young adults through the provision of education, vocational training, healthcare, food, and emergency disaster relief. PKCF aim to provide youth with the opportunity to build bright, promising futures for themselves, their families, and their communities. Youth in Iran are at the heart of our mission.
Here at Persian Wonders, with every board game and workshop ticket sold, the profit will help children and young adults in Iran.
DONATION RECEIPT Number: 5827


Facts

  • The game is complete, comprising 27 pieces not 60 or 25. These pieces do not belong to any other board game. Interestingly, another board game was also discovered near Shahr-i Sokhta, sharing similarities in its pieces.

  • There is no evidence of any paint on the board. The pieces do not display a wide or bizarre variety of shapes but are instead distinguished by geometric forms that were recently analysed. Some pieces even appear on local pottery, unlike those found in Ur.

  • The ancient rules (Scholarly rulesets) proposed for the Shahr-i Sokhta game are very similar to those of the Royal Game of Ur but slightly more strategic due to the unique pieces. It is possible that the Royal Game of Ur is a simplified version of the Game of 20.

  • There is no way of knowing exactly how this game, or any other ancient board game, was played (with or without the help of AI), as the original rules have been lost to history forever. However, we now understand the meaning of each piece and have categorised them. When introducing ancient rules, we should consider both historical evidence and the game’s playability. The focus should not be on the movement of each piece, as thousands of ancient rules can be suggested, all of which can be correct and fun to play. It is impossible to determine exactly how the game was played. We should instead focus on the meaning of each piece and understand the game set in general.

  • This game is a two-player racing game with an average duration of 30–45 minutes.

  • This is the only board game in history before chess where each piece has its own meaning. It is considered to be the ancestor of chess and backgammon.

  • For the first time, we see the stars as in game pieces. Why? It could be that they played a set of game without star pieces or they knew where to place the star pieces, or they used random placements based on a dice roll, which made the game more dynamic.

  • Several ancient rules could be introduced for blocker movements, and the blockers could be placed in various positions on the board. According to H.J.R. Murray (1952), very old games typically featured simple orthogonal movements, limited to just one step.

  • This set includes different pieces, each potentially serving a unique function. While the movement can remain simple, diagonal movement was also introduced. In 1960, R.C. Bell suggested an additional rule to the Alquerque game, allowing pieces to move diagonally. The one-step diagonal movement for blockers was introduced to maintain both simplicity and interest.

  • Ancient people were clever and creative, and we can’t be absolutely certain that no ancient games included diagonal movement and there’s no solid evidence to confirm or deny it. Ancient rules should be based on historical evidence, but also consider playability, simplicity, and the potential to create an engaging experience.


support and sold by

Ancient game of Shahr-i Sokhta with support of UNESCO World Heritage Site of the Shahr-i Sokhta, Institute of Cultural Heritage and Tourism and National Museum of Iran



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